Skills 601
601 resultados
Parry
Blocks incoming Attacks, reducing their damage by val1%.
Perfect blocking reduces their damage by an additional var2% and increases the damage of your next Atta
[PhysicalBlock]
Damage of your next ComboAttack increased by damage%.
Withstand
Blocks incoming Attacks, reducing their damage by val1%.
Perfect blocking roots the attacker for dur1 and reduces their damage by an additional var2%.
Block
Blocks incoming Attacks, reducing their damage by val1%.
Perfect blocking reduces their damage by an additional var2%.
Dash
Dash forward, dodging all Attacks and sprinting.
Spark surge
Spark surge
Teleport
Tear
Deals dmg to an enemy and resets the cooldown of ref_name if this critically strikes.
Bonethrow
Throws a sharpen bone at an enemy, dealing dmg and causing them to bleed for var1% of the damage dealt over ref_dur. The bone then jumps to var3 enemies.
Bonethrow
A Bleeding effect dealing dmg over dur.
Bloodrage Aura
Increases the Critical Chance of all allies within range by var1%.
Bloodrage Aura
Smite
Deals dmg to an enemy and generates a stack of ref_name, stacking up to ref_stacks times.
Benediction
On consumption, heal nearby allies for heal.
Ram Veil
Emits bright light around you, dealing dmg to nearby enemies and consuming all ref_name stacks. If ref_stacks stacks are consumed, this increases your Critical
Ram Veil
Fervor and Critical Chance increased by val%.
Blessing
Your WeaponSkill empower your next var1 Attacks that will deal an additional ref2_dmg and generate a ref_name stack, stacking up to ref_stacks times.
Blessing
Your Attacks deal an additional dmg and generate a ref_name stack.
Practice Strike
A thrust dealing dmg to an enemy and generating a high amount of threat.
Cleave
Smashes the ground, dealing dmg to enemies and knocking them back, generating a high amount of threat.
Cleave
A Bleeding effect that deals dmg over dur.
Tactician Assault
A thrust that deals dmg to an enemy with a var1% chance to reduce the cooldown of your Off-Hand WeaponSkill by time.
Conquer
Spins to deal dmg to nearby enemies.
Blocking resets the cooldown.
[Sword_Craft_Skill1]
Damage of your next ref_name increased by ref_var3%.
Righteous Resolve
Heals nearby allies for ref_heal every ref_dur1 while you are surrounded by var1 or more enemies within ref_range.
Righteous Resolve
Heals nearby allies for heal every dur1 while you are surrounded by ref_var1 or more enemies within ref_range.
Hive Bite
A thrust that deals dmg to an enemy, healing you and all nearby allies for heal.
Hive's Sunder
Performs a strong cleave dealing dmg to nearby enemies and reducing their Magic Resistance by ref_val1% for ref_duration.
Hive's Sunder
Magic Resistance reduced by val1%.
Hive's Sunder
Magic Resistance increased by val1%.
Swarm Lord
Your Weapon Skills surround you with an ref_name for ref_duration.
ref_name deals ref_dmg to nearby enemies and heals you for var2% of that amount every ref_ti
Hive Swarm
You are surrounded by a swarm, dealing dmg to nearby enemies every time and healing you for ref_var2% that amount.
Swarm
A Poison that deals dmg over duration.
Shield Bash
Deals dmg to an enemy, stunning them for dur1.
Empowered Shield Bash
Damage of your next ref_name increased by ref_var2%.
Fortifying Cry
Increases the Armor of all allies within range by ref_val1% for ref_dur.
Fortified
Armor increased by val1%.
Heartsteel
Your next ComboAttack deals an additional dmg (cooldown cooldown).
Heartsteel
Your next ComboAttack deals an additional ref_dmg.
Depth Shield
Spawns a bubble with ref_stacks charges. When an enemy is nearby, the bubble consumes a charge to pulse, dealing ref_dmg to enemies and healing allies for ref_h
Depth Shield
When an enemy is nearby, the bubble consumes a charge to pulse, dealing dmg to enemies and healing allies for heal.
Shell of the Devourer
Your ComboAttacks and AttackBlocks grant you a stack of ref_name.
At ref1_stacks stacks, your next AttackBlock is empowered, dealing ref2_dmg to nearby enemies.
Water Infusion
At stacks stacks, your next AttackBlock becomes empowered and will deal ref1_dmg to nearby enemies.
Water Infusion: empowered
Your next AttackBlock becomes empowered and will deal dmg to nearby enemies.
Furnace Roar
Channels a fire breath dealing up to dmg over dur1 to enemies in front of you.
Cinder Coat
Blocking an attack engulfs you in flames for ref_duration, dealing ref_dmg to nearby enemies every ref_time.
Cinder Coat
You are surrounded by flames, dealing dmg to nearby enemies every time.
Hive Assault
Strikes forward, dealing dmg to an enemy and generates a ref_name, stacking up to ref_stacks times.
At ref_stacks stacks, your next name releases the darts, de
Dart
At stacks stacks, your next ref_name will release the stings.
Stingerang
Fires a piercing stinger in the targeted direction, dealing dmg to enemies and knocking them back. After dur1, the stinger returns to you, dealing dmg2 on its w
Swarm Rush
Movement speed increased by val1%.
Apix Dash
Dashes forward and releases a burst of honey dealing dmg to nearby enemies.
Unstable Goo
Magic critical strikes coat enemies in goo for ref_duration, slowing them by ref_val1%.
Physical critical strikes ignite Goo to deal ref2_dmg over ref2_duration
Goo
Slowed by val1%.
Ignited Goo
Deals dmg over duration.
Swift Strike
Strikes forward, dealing dmg to an enemy and increasing your Critical Chance by ref_val1%, stacking up to ref_stacks times.
Swift Strike
Critical Chance increased.
Swirling Embers
Surrounds yourself with an embers whirlwind dealing ref_dmg to nearby enemies every ref_time for ref_duration.
Swirling Embers
You are surrounded by an embers whirlwind, dealing dmg to nearby enemies every time.
Eruption
Pulls nearby enemies towards you, dealing dmg. Then, releases a lava explosion dealing dmg2.
Heart of the Furnace
Your Skills and Attacks increase your Armor by ref_val1%, stacking up to ref_stacks times.
Heart of the Furnace
Armor increased.
Heart of the Furnace
Royal Severance
Strikes with both weapons, dealing dmgs to enemies in a frontal cone and generate a stack of ref_name, stacking up to ref_stacks times.
Using your SignatureSki
Bladeleaf
Using your SignatureSkill consumes all stacks and throws them at the nearest enemy, dealing them ref_dmg.
Hiveborn Blossom
Spins to deal dmgs to nearby enemies.
You can recast this within the next time seconds, with damage increased by var1%.
Hiveborn Blossom
You can cast ref_name again, with increased damage.
Swarmstrike Accord
Grants a blessing to all allies within range, causing all their Attacks to deal an additional ref_dmg for ref_duration.
Swarmstrike Accord
All Attacks deal an additional dmg.
Queen's Decree
The next time one of your skills deals Magic damage, it is increased by damage% (cooldown cooldown).
Queen's Decree
The next time one of your skills deals Magic damage, it is increased by ref_damage%.
Cascade
Strikes with both weapons, dealing dmgs to an enemy and increasing your Critical Bonus by ref_val% for ref_dur, stacking up to ref_stacks times.
Cascade
Critical Bonus increased.
Abyssal Fury
Imbues your weapons with tide power for ref_dur, giving all your Attacks a ref_chance chance to blast ref_dmg.
Blasted damage is considered as an Attack.
Abyssal Fury
All your Attack have a chance chance to blast dmg.
Groundswell Strike
Deals dmg to nearby enemies.
All your Attacks reduce the cooldown by time.
Tide Warlord
Your Physical Mastery is increased by ref_val% while fighting under var1% Health.
Sentence
Strikes with both weapons, dealing dmgs to an enemy and sentencing them to die, increasing all damage you deal to them by ref_damage% for ref_duration.
Zealous Spins
Spins foward, dealing dmg to enemies thrice on your path. If an enemy is hit, you can recast it within time.
Iron Cyclone
Charges straight ahead, dealing four times dmg to enemies and stunning them for dur1.
Zeal
Your Attacks and WeaponSkills generate a stack of ref_name, stacking up to ref_stacks times.
At ref_stacks stacks, your next ComboAttack consums all stacks to
Zeal
At stacks, your next ComboAttack consums all stacks to reset the cooldown of ref_name and increase its damage by ref2_damage%.
Zeal
Damage of ref_name increased by damage%.
Sinister Strike
Strikes with both weapons, dealing dmgs to an enemy.
Sinister Fracture
Armor reduced by val1% for dur.
Shiv
Deals dmg var1 times to nearby enemies.
Your ComboAttack resets the cooldown.
Shadow Jump
Teleports yourself behind the target, dealing dmg and stunning them for dur1.
Killer Instinct
Damage of your next WeaponSkill increased by var1%.
Cheesebane
Strikes with both weapons, dealing dmgs to an enemy.
Each time one your periodic effects deals damage, you have a chance chance to increase the damage of your
Cheese-blessed
Damage of your next Cheesebane increased by var1%.
Gaping Wound
Mutilates an enemy, dealing dmg and opening a gaping wound, causing them to bleed for ref_dmg over ref_duration.
Gaping Wound
Bleeds for dmg over duration.
Shiv
Stabs and deals dmg to an enemy, triggering the effects of ref_name.
Sharpen Fangs
Your Attacks and Weapon skills have a chance to cause the enemies to bleed for ref_dmg over ref_duration, stacking up to ref_stacks times.
Gash
A Bleeding dealing dmg over duration.
Gash
Armor Penetration and Movement speed increased by val1%.
Demonic Bite
Strikes with both weapons, dealing dmgs to an enemy and marking them with ref2_name for ref2_duration.
Demonic Bite
Damage of your next WeaponSkill increased by var1%.
Chaos Mark
Your next ref_name hitting this target will have its cooldown reset.
Infernal Plunge
Jumps behind a target, dealing dmgs. If the target is afflicted by ref_name, consumes it to reset the cooldown.
Chaotic Flames
Deals dmg over duration.
Demon Dash
Void Fangs
Spawns var1 void fangs that follow you. Recast the skill to throw a fang and deal dmg to a target, applying ref_name for ref_duration.
Void Fangs
Fires a Void Fang.
Chaos Scorch
Your WeaponSkills burn enemies for var1% of the damage dealt over ref2_duration.
Mania
Smashes the ground and deals dmg to enemies, knocking them back and increasing your Cooldown Reduction by ref1_val% for ref1_dur, stacking up to ref_stacks time
Wild Whirlwind
Spins around for time, dealing dmg every dur1. The last hit knocks enemies back.
You can move freely during the channeling.
Outburst
Grants ref1_val2% Movement speed and ref1_val1% Physical Mastery to allies within range for ref1_dur.
Hysteria
Each time you deal non-periodic Physical damage to an enemy, you gain a stack of GS_Nova_Passive_Stack.
At ref1_stacks stacks, you can release your anger.
Hysteria
At max stacks, you can cast GS_Nova_Ultimate.
Anger Release
Smashes the ground and releases a massive nova dealing ref2_dmg to all enemies and knocking them back.
Slow
Anger Release
You can cast GS_Nova_Ultimate.
Brutal Frenzy
Smashes the ground and deals dmg to enemies, knocking them back and increasing your Physical Mastery by ref_val1% for ref_duration, stacking up to ref_stacks ti
Brutal Frenzy
Physical Mastery increased by val1% per stack.
Rampage
Charges your strike up to time, then violently smashes the ground, dealing between dmg and dmg3 to nearby enemies and knocking them back depending on charge tim
Shockwave
Heavily slams in a frontal cone, dealing dmg and stunning enemies for dur1.
Domination
You deal var1% increased damage to enemies affected by crowd control effects.
Feeding the Beast
Smashes the ground and deals dmg to enemies, knocking them back and granting you a stack of ref_name, stacking up to ref_stacks times.
Burning Appetite
Your Attacks deals an additional dmg per stack.
Tear Reality
A huge slash in a cone dealing dmg and reducing enemies Armor and Magic Resistance by ref_val1% for ref_duration.
Tear Reality
Armor and Magic Resistance reduced.
Dark Gift
Enter a dark state during ref_duration, increasing your Critical Chance, Magic Mastery, Physical Mastery and Cooldown Reduction by ref_val1% but you are loosing
Dark Gift
Critical Chance, Magic Mastery, Physical Mastery and Cooldown Reduction increased by ref_val1% but you lose var1% of your Maximum Health every time.
Resilience of the Unkillable Demon King
Your next ComboAttack deals damage% increased damage and heal yourself for var1% of the damage dealt (cooldown cooldown).
Resilience of the Unkillable Demon King
Your next ComboAttack deals ref_damage% increased damage and heal yourself for ref_var1% of the damage dealt.
Honey Crush
Smashes the ground and deals dmg to enemies, knocking them back and generating var1 stacks of ref_name.
Honey Crushed
Your next ref_name critically strikes.
Reverse Honey Spin
Draws all nearby enemies before you, dealing them dmg, then slams the ground, dealing dmg2.
Reverse Honey Spin
Slowed by val1%.
Reverse Honey Spin
Armor and Magic Resistance increased.
Brood Leap
Leaps through the air towards the targeted area, dealing dmg and leaving an area upon arrival dealing dmg2 over dur1.
Mad Buzz
Dealing and taking damage has a chance chance to generate a stack of ref_name, stacking up to ref_stacks times.
At ref_stacks stacks, summons an angry bee that
Buzzing
At stacks stacks, summons an angry bee that starts attacking enemies for dur1, dealing ref_dmg every time.
Scorch
Quickly casts a fireball dealing dmg to an enemy.
Pyroball
Hurls a fire boulder, dealing dmg to an enemy and burning them for ref_dmg over ref_dur.
Light Burn
A Burn that deals dmg over dur.
Fire Blast
Blasts dmg to the target and stuns them for time if they are burning.
Aquatic Embrace
Quickly casts a waterball dealing dmg to an enemy and generating a stack of ref_name, stacking up to ref_stacks times.
ref_name can be consumed by ref2_name to
Tide
Can be consumed by ref_name to spawn <val>Water Spheres</val>.
Tide
Can be consumed by ref_name to spawn <val>Water Spheres</val>.
Abyssal Rise
Spawns a <val>Water Sphere</val> and consumes all stacks of ref_name to spawn as much as additional spheres, up to var1. Walking through a sphere consumes it to
Expulse
Grabs all nearby <val>Water Spheres</val>. You can recast this within time to throw them in the targeted direction, each dealing ref_dmg to the first enemy enco
Expulse
Throw orbs in the targeted direction, each dealing dmg to the first enemy encountered.
Water Veil
Applying Shields has a chance chance to heal ref_heal over ref_duration.
Smite
Quickly casts a light bolt dealing dmg to an enemy.
Luon flame
Blasts dmg to the target, burning them for ref_dmg over ref_dur.
Light Burn
A Burn that deals dmg over dur.
Radiance
Heals nearby allies for heal and deals dmg to nearby enemies.
Searing Furnace
Quickly casts a fire bolt dealing dmg to an enemy, increasing all damage dealt to them by ref_var1% for ref_dur.
Searing Furnace
All damage suffered increased by val1%.
Heat Emission
All your Flamies simultaneously burst some heat around, dealing ref_dmg to nearby enemies.
Hot, hot, hot!
Conjures a heat zone in the targeted area for dur1. Allies within the zone receive a temporary Flamie for dur2.
Flamie
You are permanently followed by a Flamie, healing ref_heal every ref_time.
Flamie
Heals you for heal every time.
Surging Tide
Releases two water bolts, each dealing dmg to an enemy.
Damage increased by var1% for each active Totem.
Tidal Totem
Summons a Totem at the targeted location, healing allies that stand in the area for ref_heal every ref_time. Lasts dur1.
Soothing Waves
Heals all allies in the area for heal every time.
Riptide
Splashes a huge water burst in a frontal cone, dealing dmg to enemies.
Power of the Tides
Using a Skill causes all your active Totems to erupt, dealing ref_dmg to nearby enemies.
Power of the Tides
Power of the Tides
Magic damage suffered increased by var1%.
Void Bomblets
Releases two chaos bolts, each dealing dmg to an enemy and applying a stack of ref_name, stacking up to ref_stacks times.
Your Magic WeaponSkills detonate ref_
Void Bomblet
Your Magic WeaponSkills detonate this, dealing dmg per stack.
Chaotic Distorsion
Teleports to the targeted area, dealing dmg upon arrival to nearby enemies. Recast within time to teleport back to the initial position.
Chaotic Shield
Absorbs shield damages.
Deceiver Trick
Drops an area at your position, lasting dur1. If an enemy leaves the area, it gets stunned for dur2 and take dmg.
Deceiver Trick
Deceiver Trick
Upon reaching stacks stacks, reset the cooldown of [Halos_Demon_Skill1].
Veil of the Unkillable Demon King
As long as all Skills of this weapon are on cooldown, you are permanently protected by a Shield absorbing ref_shield damage.
Floral Euphoria
Strikes the ground, dealing dmg to nearby enemies and increasing your Critical Chance by ref_val1% for ref_duration, stacking up to ref_stacks times.
Floral Euphoria
Critical Chance increased.
Flower Spiral
Spins to deal dmg to nearby enemies. Consumes all stacks of ref_name to spin additional times.
During combat, generates a stack of ref_name every time and afte
Psychoactive Petal
Consumed by ref_name to spin an additional time.
Bloom
For ref_duration, all damage you deal heals allies within ref_range for ref_heal% of the damage dealt.
Bloom
All your damage heals nearby allies for heal% of the damage dealt for duration.
Nectar-infused Blade
Your Attacks deal an additional dmg and slow enemies by ref_val1% for ref_duration.
Slow
Sink to the Bottom
Delivers a strong punch dealing dmg to an enemy and reduces the cooldown of one random WeaponSkill by dur1.
Sink to the Bottom
Critical Chance increased by val1%.
Tide Rising Uppercut
Unleashes an upward surge of water, dealing dmg to all nearby enemies.
Using a Skill increases the damage of your next name by var2%, stacking up to ref_stacks
Tide Rising
Damage of your next ref_name increased.
Twin Claws
Quickly strikes with both hands, dealing dmg + dmg2 to an enemy.
Going With the Flow
Erupts water, dealing dmg to nearby enemies when using a ComboAttack or WeaponSkill different from the last action.
Fervent Strike
Delivers a strong punch dealing dmg to an enemy and increasing your Fervor by ref1_val1% for ref1_dur, stacking up to ref1_stacks times.
Fervent Strike
Fervor increased.
Blind Breakthrough
Fires a light wave at an enemy, dealing dmg to the first enemy hit and marking them for ref_duration.
If an enemy is marked, you can recast to dash to them and
Blind Breakthrough Mark
You can recast ref_name to dash and deal ref_dmg to this enemy.
Ram's Expulsion
Punches an enemy with an ancestral power, dealing dmg and knocking them back a long distance. Enemies in the path are knocked up and dealt damage% of the initia
Inner Peace
Your WeaponSkills grant you a Shield absorbing ref_shield for ref_duration.
Lock and Load
Shoots an arrow dealing dmg to an enemy and increasing the damage of your next WeaponSkill by ref_var1% for ref_duration.
Lock and Load
Damage of your next WeaponSkill increased by var1%.
Aimed Shot
Aim to shoot a steady arrow that will deal dmg to the first enemy encountered.
Sharpen Arrow
A Bleeding effect that deals dmg over dur.
Bouncing Shot
Fires a bouncing arrow at an enemy, dealing dmg before jumping to var1 additional nearby enemies.
Deadeye Focus
Your Attack have an chance chance to reset the cooldown of ref2_name.
Deadeye Focus
Damage of your next ref_name increased by var1%.
Spark Shot
Shoots an arrow dealing dmg to an enemy plus an additional dmg2 if the enemy is under threshold% Health.
Big Game Hunter
Your next Attack is a ComboAttack.
Hunter Net
Throws a net in the targeted direction dealing dmg to the first enemy hit and slowing them by ref_val1% for ref_duration.
If an enemy is hit, you gain ref2_name
Hunter Net
Slowed by val1%.
Ram Trap
Drops a spark trap on the targeted area. If an enemy steps on it, they are dealt dmg, are immobilized for ref_duration and you gain ref2_name.
Ram Trap
Immobilized for duration.
Thrill of the Hunter
Your WeaponSkills' damage mark the enemies for ref_duration. Your next Attack against them consumes the mark and deal damage% increased damage.
Thrill of the Hunter
Your next Attack against them consumes the mark and deal ref_damage% increased damage.
Scatterbloom
Throws three sharpened petals dealing dmg to an enemy. Each Petal has a chance chance to plant a stack of ref_name.
Harvesting Scythe
Throws a rotating flower in the targeted direction, dealing dmg to enemies. Harvests all ref_name stacks, releasing a poison dealing ref2_dmg over ref2_duration
Ravenous Sprout
Slowed by val1%. Can be harvested to deal ref_dmg over ref_duration. Stacks up to stacks.
Ravenous Toxin
dmg dealt over duration and slowed by val1%.
Verdant Impetus
Your Ranged Attacks become bouncing for ref_duration, dealing ref_damage% increased damage and planting a stack of ref2_name.
Verdant Impetus
Your Ranged Attacks become bouncing for duration, dealing damage% increased damage and planting a stack of name.
Natural Ascendancy
Your damage and healing done to a target increase by var1% for each different periodic effect on them, up to var2%.
Scorching Embers
Casts four fireballs, each dealing dmg to an enemy and increasing the MagicDamage of your next WeaponSkill by ref2_var1%. Can stack up to ref2_stacks times.
Pyroclasm
Conjures a fiery eruption in the targeted area, dealing dmg and increasing all Magic damage dealt to enemies by ref_var1% for ref_dur.
Blazing Beam
Channels a fire breath dealing up to dmg over dur1 to enemies in front of you.
Pyroclasm
Slowed by val1%.
Flame Bomb
All your other non-periodic Magic damage apply a stack of ref_name.
At ref_stacks stacks, ref_name becomes unstable and explode, dealing ref_dmg to nearby enemi
Flame Bomb
Explodes on reaching stacks stacks, dealing dmg to nearby enemies.
Chaos Bolts
Casts four chaos bolts, each dealing dmg to an enemy and having a chance chance to reset the cooldown of ref_name.
Demonic Discharge
Channels to discharge all ref_name charged, each dealing dmg.
During combat, generates a stack of ref_name each time one of your summons deals damage, stacking
Demonic Charge
Can be consumed by ref_name to add demonic bolt to the cast.
Summon: Vile Imps
Summon var1 Staff_SummonDemon_Imp dealing ref_dmg every ref_duration. Lasts dur1.
Inner Demon
Your next WeaponSkill has no cooldown but costs you var1% of your remaining Health (cooldown cooldown).
Castigate
Casts four light bolts, each dealing dmg to an enemy and var1% of this damage to nearby enemies.
Luon Shackles
Throws a bolt of energy in the targeted direction, dealing dmg to enemies, stunning them for dur1 and applying a Staff_Censer_Mark.
Blinding Light
Spawns an light orb in the targeted area, creating an area slowing enemies by ref_val%. The orb explodes after dur1, dealing dmg to all enemies in the area and
Luon Mark
Consumed when refreshed, dealing dmg.
Hidden Power
A dark cloud spawns around every time in combat, lasting dur1. When you go into the cloud, the censer absorbs the cloud, increasing your movement speed by ref2_
Hidden Power
Releases a massive chaos beam in the targeted direction, dealing dmg to all enemies and healing all allies for heal.
Hidden Power
You can cast Staff_Censer_Ultimate instead of your Signature skill.
Capture
Tries to capture a companion.
Stun
Unable to act for the whole duration.
Slow
Slowed.
Root
Silence
Stealthy
In Stealth
Invisible
Covered in Honey
Slowed for duration
Drenched in acidic Honey
Suffer dmg over duration.
Fracture
Bulwark
Ward
Under water
Drowning
Frailty
Dueling
Rested
Killing foes grant +100% experience.
Poisoned
Bleeding
Burning
Poisoned
Rage
Generates var1 Rage from Attacks and WeaponSkills.
You can spend Rage to use ref_name.
Infinite Rage
While in combat, you generate var1 Rage every dur1.
Raging Smash
Strikes the ground with rage, dealing dmg to nearby enemies and knocking them back.
Charge
Charges forward, dealing dmg to enemies hit and stunning them for time.
Charge
All damage dealt reduced by val1%.
Ignore Pain
Reduces all damage taken by ref_val1% for ref_dur.
Ignore Pain
Damage taken reduced by val1%.
Ignore Pain
Damage taken reduced by val1.
Battle Shout
Grants ref_val1% Critical Chance to allies within range for ref_duration.
Battle Shout
Battle Shout
Surging Force
Sends a shockwave in a frontal cone, dealing dmg and stunning all enemies for dur1.
Berserk
Increase all damage done by ref_val1% and Rage generated from Skills and Attacks by ref_var1 for ref_duration.
Berserk
Increase all damage done by val1% and Rage generated from Skills and Attacks by var1.
Burst of Anger
Your ref_var1 next WeaponSkills have no cooldown. Lasts ref_duration.
Burst of Anger
Your var1 next WeaponSkills have no cooldown.
Hemorrhage
Your Physical CriticalStrikes make the enemies bleed for damage% of the damage dealt over ref_dur.
Hemorrhage
A Bleed dealing damage over dur.
Seasoned Soldier
Your Physical critical strikes grant var1 Rage.
Bloodletting
Damage dealt by your bleeding effects increased by damage%.
Exsanguination
ref_name has a chance chance to critically strike.
Master-at-arms
Your Attacks deal damage% increased critical damage.
Bruise
Your Physical critical strikes increase all Physical damage suffered by enemies by ref_damage% for ref_duration.
Bruise
All Physical damage suffered increased by damage% for duration.
Fighting Spirit
Critical Chance increased by val1%.
Surge of Violence
Your ComboAttack has a chance chance to allow your next ref_name to critically strike and cost no Rage.
Surge of Violence
Your next ref_name critically strikes and costs no Rage.
Sever
Your WeaponSkills deal damage% increased critical damage.
Red Tempo
Damage from bleeding effects have a chance chance to reduce the cooldown of all your WeaponSkills by time.
Rash Soul
Cooldown Reduction increased by val1%.
Exposed Essence
You ignore var1% of bleeding enemies' Magic Resistance and Armor.
Cracking Blood
Damage from ref_name has a chance chance to deal an additional dmg.
Magic Conduction
Magic damage dealt to enemies affected by ref_name increased by damage%.
Infused Wound
Your Magic critical strikes apply a sparked version of ref_name for damage% of the damage dealt over ref2_duration.
Benefits from all ref_name-related Talents.
Spark Hemorrhage
A Bleed dealing damage over dur.
Rage Shield
When you apply ref_name, you gain a Shield absorbing an amount equal to var1% of your Maximum Health for ref2_duration.
Rage Shield
A Shield absorbing an amount equal to ref_var1% of your Maximum Health.
Bloodfeast
ref_name heals you for damage% of the damage dealt.
Crippling Bloodloss
ref_name reduces all damage dealt by affected enemies by damage%.
Hold the Line
Damage dealt increased by ref_damage% and damage suffered reduced by ref_damage% while ref2_name is active.
Shattered Rage
When ref_name is destroyed, you deal dmg to nearby enemies.
Zealous Warrior
Fervor increased by val1%.
Second Wind
Damage that should kill you leaves you at var1 Health and grants you the effects of ref_name (cooldown cooldown).
Second Wind
ref_name cannot occur.
Combo Points
Generates var1 Combo Point when using a ComboAttack or WeaponSkill different from the last action.
Combo Master
You can now stack up to var1 Combo Point.
Finisher
Consumes all Combo Points to dash forward, dealing dmg and knocking enemies back.
Damage increased by var1% per Combo Point consumed.
Shadowstep
Teleports behind the target, stunning them for dur1.
Momentum
Smoke Bomb
Drops a smoke bomb at your feet that lasts dur1. Allies inside the cloud dodge all Attacks.
Smoke Bomb
Dodges all Attacks.
Smoke Bomb
Death Mark
Mark a target, increasing all damage you deal to them by ref_var1% for ref_duration.
Marked
Damage dealt increased by var1%. If the target die while the mark is active, the couldown of ref_name is reset.
Knives Tempest
Spins and projects knifes around you, dealing dmg to nearby enemies and generate 1 Combo Point.
Silent Storm
Movement speed increased.
Silent Storm
Movement speed reduced.
Shred
Armor reduced.
Darkness Shadows
Consumes all Combo Points to summon as many name for dur1.
Shadows attack your target, dealing dmg.
Urge to Kill
ref_name has no cooldown and you generate ref2_var1 Combo Point every ref2_time for ref2_duration.
Urge to Kill
ref_name has no cooldown and you generate var1 Combo Point every time.
Ramp-up
Damage of ref_name increased.
Combo Master
You can now stack up to var1 Combo Point.
Lethal Poison
Your Attacks have a chance chance to apply a stack of ref_name, poisoning them for ref_dmg over ref_duration, stacking up to ref_stacks.
Lethal Poison
A poison dealing dmg# over duration, stacking up to stacks.
Envenom
Your ComboAttack always applies ref_name to the target and to nearby enemies.
Lethal Dose
Damage dealt by your poisons increased by damage%.
Finish the Job
Your Attacks have an additional chance chance to critically strike poisoned enemies.
Opportunity Strike
Your BasicAttacks applying ref_name have a chance chance to strike again.
Improved Mixture
ref_name now stacks up to var1 times.
Deadly Poison
ref_name has a chance chance per stack to critically strike.
Venomous Finisher
ref_name always applied ref2_name and deals damage% increased damage for each stack.
Intent to Kill
Gain var1 Combo Points when an enemy affected by your ref_name dies.
Venom Infusion
Your WeaponSkills have a chance chance to apply ref_name.
Up the Ante
Cooldown Reduction increased by val1%.
Acidic Splatter
ref_name has a chance chance per Combo Point to spread acid to enemies, poisoning them for ref2_dmg over ref2_duration while reducing their Magic Resistance by
Acidic Splatter
A poison dealing dmg over duration and reducing Magic Resistance by val1%.
Noxious Stratagem
ref_name damage has a chance chance to reduce the cooldown of your WeaponSkills by time.
Bullying the Weak
Damage dealt to poisoned enemies increased by damage%.
Virulent Magic
Excess applications of ref_name will deal dmg.
Adrenaline
Your Movement speed is increased by ref_val1% as long as an enemy is affected by ref2_name.
Adrenaline
Movement speed increased by val1%.
Footwork
Dodge chance increased by val1%.
Atrophic Poison
ref_name reduces all damage dealt by affected enemies by damage% per stack.
Atrophic Poison
Inflicts ref_dmg reduced damage.
Crippling Poison
The first time ref_name reaches the maximum number of stacks on an enemy, it stuns them for dur1.
Leeching Poison
ref_name heals you for damage% of the damage dealt.
Regenerating Miasmas
Heals you for var1% of your Maximum Health when you kill an enemy affected by ref1_name.
Cheat Death
Damage that should kill you leaves you at var1% of your Maximum Health. For ref_duration, you take ref_val1% reduced damage. (cooldown cooldown).
Cheat Death
Cheat Death Cooldown
Cheat Death cannot occur.
Judgment
Releases a nova that activates all ready Prayers.
Each Prayer has its own condition to become ready.
Alacrity
Revitalized Soul
Prayer: Life
ref_name heals for heal.
Becomes ready after you use a Skill of your actual weapon.
Prayer: Smite
ref_name deals dmg.
Becomes ready after you use your ComboAttack.
Prayer: Virtue
ref_name grants a Shield absorbing ref2_shield damage for ref2_duration.
Becomes ready after you use a Skill of your Arsenal weapon.
Prayer: Virtue
Protects you for shield damages.
Rosary
You can add several Prayers to your name. Each Prayer can be selected once.
Prayers have their own condition to become ready and their own effect triggering wh
Faithful Winds
Projects winds ahead, increasing the Movement speed of allies that go through by ref_val1% for ref_dur.
Faithful Winds
Movement speed increased by val1%.
Radiant Verdict
Deals dmg and stuns nearby enemies for dur1.
Blessing of Fervor
Grants ref_val1% Fervor to allies within range for ref_duration.
Blessing of Fervor
Crusader
Increase your Critical Chance, Cooldown Reduction, damage, healing and shielding done by ref_val1% for ref_duration.
Crusader
Beacon of Hope
Drops a Totem storing var1% of damage you deal and heal you provide.
After ref_duration, the Totem explodes and releases a nova healing allies and damaging ene
Miracle
Enter a holy state, granting var1% Cooldown Reduction to ref2_name. and making you charge a random Prayer every ref_time for ref_duration.
Miracle
Sunlight
Skills that affect allies empower them for ref_duration with ref_name. The next ComboAttack consum ref_name to deal an additional ref_dmg.
Sunlight
Your next ComboAttack deals an additional dmg.
Soothing Rays
ref_name heals for damage% of the damage dealt.
Fervent Defender
Fervor increased by val1%.
Crusader's Resolve
Your Armor is increased by val1% and the threat generated by your Magic damage by var1%.
Melting Faith
ref2_name reduces the Magic Resistance and Armor of the enemy hit by ref_val1% for ref_duration.
Melting Faith
Magic Resistance and Armor reduced by val1%.
Radiance
Your own ref_name damage is increased by damage%.
Authority
ref_name damage is increased by damage%.
Luminous Bastion
Blocking grants you ref_name.
Purging Strikes
Your own ref_name empowers you for ref2_duration, causing all your Attacks to deal an additional ref2_dmg.
Zealous Fighter
Your Attacks have an additional chance chance to critically strike.
Might of the Executioner
Your Attacks deal damage% increased critical damage.
Potent Fortitude
The Shield of ref_name increases your Physical Mastery by var1%.
Prosecutor
Your critical Attacks have a chance chance to reduce the cooldown of ref_name by time.
Pious Adept
Magic Mastery increased by val1%.
Solar Devotion
You can trigger ref_name effects without consuming it anymore.
Swift Justice
ref_name reduces the cooldown of WeaponSkills by time.
Piercing Light
ref_name ignores damage% of Magic Resistance.
Oppressive Rays
ref_name has a chance additional chance to critically strike.
Burning Rays
If ref_name critically strikes, it leaves a burn dealing damage% of the damage dealt over ref2_duration.
Burning Rays
A burn dealing dmg of the damage dealt over ref_duration.
Sharp Mind
Cooldown Reduction increased by val1%.
Blessed Spirituality
Readying a Prayer has a chance chance of granting you ref_name.
Sun Halo
ref_name deals damage% of its damage to nearby enemies.
Sparkmaster
Using a WeaponSkill or your ComboAttack consumes Spark.
Consuming Spark activates your Conduits if your gauge is above the threshold.
You can select any combi
Conduit: Shard
Fires var1 shard at your target dealing dmg.
Activates when you consume Spark above the gauge threshold.
Conduit: Power
Increases your Magic Mastery by ref_val1% for ref_dur. Can stack up to ref_stacks times.
Activates when you consume Spark above the gauge threshold.
Conduit: Power
Magic Mastery increased by val1% per stack.
Infusion
You can choose a third Conduit.
Foresight
All your MagicDamage has a chance to make your next WeaponSkill or ComboAttack cost no Spark.
Foresight
Your next WeaponSkill or ComboAttack has no Spark cost.
Spark Beam
Channels a powerful beam dealing dmg over dur1.
Each tick regenerates atbgain Spark.
Frost Infusion
Blink
Teleports a short distance.
Return
Teleport back to where you casted Blink.
Phase Strike
Your next WeaponSkill deals damage% increased damage.
Spark Shield
Gain a Shield absorbing damage equal to ref1_var2% of your Maximum Health. Lasts ref_dur.
Spark Shield
Protected by a Shield absorbing damage.
Mystic Empowerment
Grants ref_val1% Cooldown Reduction to allies within range for ref_duration.
Mystic Empowerment
Mystic Empowerment
Static Nova
Blast nearby enemies, dealing dmg and immobilizing them for ref2_duration.
Static Drag
Static Drag
Chrono Reset
Fully regenerates your Spark and resets the cooldowns of all your WeaponSkills.
Overload
Enter an overloaded state, triggering one free random Conduit every ref_time for ref_duration.
Chaincast
Using var1 Skills grants you ref_name for ref_duration.
Chaincast
Using ref2_var1 Skills within duration grants you ref_name for ref_duration.
Chaincast
Your next WeaponSkill has no cooldown, costs no Spark and triggers Conduits.
Reverberate
Consuming ref_name triggers your Conduits twice.
Concentrated Power
Magic Penetration increased by val1%.
Temporal Compression
Each Spark point spent has a chance chance to reduce the cooldown of your WeaponSkills by time.
Infinite Resources
While in combat, regenerates var1 Spark point every dur1.
Prodigious Mind
Your WeaponSkills have a chance chance to recover var1% of their Spark cost.
Expanded Spirit
Increases your maximum Spark gauge by var1 points.
Conduit: Spark Explosion
Unlocks a new Conduit : Spark Explosion.
Explodes, dealing ref_dmg to nearby enemies.
Activates when you consume Spark above the gauge threshold.
Conduit: Spark Explosion
Explodes, dealing dmg to nearby enemies.
Activates when you consume Spark above the gauge threshold.
Discipline
Magic Mastery increased by val1%.
Physical Mastery increased by var2% of your Magic Mastery.
Chainstrike
Damage dealt by your Attacks increased by damage% while you are under ref_name.
Nimble Fingers
Your Attacks have a chance chance to reduce the cooldown of your WeaponSkills by time.
Kinetic Surge
ref_name increases the Physical damage of your next WeaponSkill by damage%.
Power Circuit
Magic critical strikes increase your chance to land Physical critical strikes by ref_chance for ref_duration.
Power Circuit
Chance to land a Physical critical strike increased by chance.
Amplification
Your Attacks deal damage% increased critical damage.
High Voltage
Consuming ref_name causes your next ComboAttack to critically strike.
High Voltage
Your next ComboAttack will critically strike.
Conduit Residues
Triggering Conduits has a chance chance to regenerate var1 Spark points.
Fervent Wizard
Fervor increased by val1%.
Life Current
Any healing effect you provide has a chance chance to regenerate var1 Spark points.
Echoing Life
ref_name increases the healing effect of your next WeaponSkill by damage%.
Spark Flask
RefillableFlask regenerates var1 Spark points.
Flowing Vitality
While in combat, heal yourself for var1% of your Maximum Health every var2 Spark point spent.
Conduit: Lifebolt
Unlocks a new Conduit : Lifebolt.
Launches a lifebolt healing the nearest wounded ally for ref_heal.
Activates when you consume Spark above the gauge threshol
Conduit: Lifebolt
Launches a lifebolt healing the nearest wounded ally for heal.
Activates when you consume Spark above the gauge threshold.
Lethal Poison
A Poison that deals dmg over duration.
Chaos Shield
Protected by a Shield absorbing damage.
Chaos Burn
Teleport
Deceitful Illusions
Night Rain
Chaos Scar
Take var1%# more damage from orbs.
Strike
Slam
Leap
Chaos Storm
Bomb
Chaos Scar
Take var1%# more damage from the boss.
Rampage
Consecration
Ram's Expulsion
Punches an enemy with an ancestral power, dealing dmg and knocking them back a long distance. Enemies in the path are knocked up and dealt damage% of the initia
Light Burn
A Burn that deals dmg over dur.
Aimed shot
Aimed shot
Fanatical fury
Attacks deal an additional dmg.
Dormant
Royal Barrage
Royal Barrage
Bleeding
A Bleed that deals dmg over duration.
Bleeding
A Bleed that deals dmg over duration.
Destabilized
Aquatic Eruption
Water Breath
Rampage
Fragrant Wheel
Tidal Slash
Naya's Fury
Devour
Raging Spin
Spark Absorption
King's Rage
Organic Bomb
Sprayed Fondue
Hot Cheese
Cheese catapult
Champion of the Hive
Spark-infused Ray
Devastation
Royal Smash
Champion Awakening
Feed the Queen
Sharp Leaves
Deadly Blossom
Royal Barrage
Chrysalis
Charged Honey Beam
Tidal Whirlwind
Abyssal Dance
Fire Blast
Melting
Take var1%# more damage from Golcano_ShieldApply.
Aimed shot
Disengage
Bellshot
Light Bolt
Surrendering to Darkness
Night Bolt
Dimensional Instability
Dimensional Instability
Increases the spawn rate of Chaos Orbs from Rifts by var1%
Eternal Night
Night Salvo
Power Expulsion
Open Rift
Gate to Niflel
Luon Blast
Unleash a enlightened blast, dealing dmg.
Ancient Manifestation
Casts a light missile that deals [1.5] Magic damage in area, leaves an eternal burning area on the floor and summons an Ancient Manifestation.
Kee Ko Ho
The Luon sigil becomes suffused with Light, causing all players who look upon him to suffer Light damage and wander blindly for 2s. If the player is not facing
Luon Discharge
Prepare to cast hail of Light projectiles, dealing [.55FP] Magic damage to players.
Shoot Liquid Honey
Shoots a liquid honey projectile that will stick to platforms and cristallized.
Shoot solid Honey
Shoots a solid honey projectile that will destroy cristallized honey clusters.
Shoot solid Honey
Launches a solid honey projectile that will destroy cristallized honey clusters.
Digestion
Spit Out
[Item_Consume]
Mount
Summon the mount you actually have selected.
[Item_Consume]
[Item_Consume]
Minor Shield Potion
Protected by a Shield absorbing damage.
Shield Potion
Protected by a Shield absorbing damage.
Minor Velocity Potion
Movement speed increased by val1%.
Fast Swim Potion
While under water, your movement speed is increased by ref_val%.
Long Breath Potion
Breath longer under water.
Sacrifice Potion
Protected by a Shield absorbing damage.
Elixir of Abundance
Your chance to find rare components while gathering is increased.
Flaming Weapon
Your Attacks have a chance chance to deal dmg to your target.
Spark Harvesting
Participating in killing an enemy heals you for heal.
Zealot
Your Attacks grant you ref_val1 Critical, stacking up to ref_stacks times.
Zealot
Critical increased by val1.
Devote
Your Attacks grant you ref_val1 Fervor, stacking up to ref_stacks times.
Devote
Fervor increased by val1.
Lifestealing
Your ComboAttack have a chance chance to deal dmg to your target and heal you for heal.
Stone of Power
Dealing damage has a chance to increase your Strength by ref_val for ref_duration.
Stone of Power
Strength increased by val1.
Stone of Cunning
Dealing damage has a chance to increase your Dexterity by ref_val for ref_duration.
Stone of Cunning
Dexterity increased by val1.
Stone of Wisdom
Dealing damage has a chance to increase your Intellect by ref_val for ref_duration.
Stone of Wisdom
Intellect increased by val1.
Stone of Righteousness
Dealing damage has a chance to increase your Faith by ref_val for ref_duration.
Stone of Righteousness
Faith increased by val1.
Infused Tusk
When your Health drops below var1% of your Maximum Health, you gain a Shield absorbing var1% of your Vitality (cooldown cooldown).
Infused Tusk
ref_name cannot occur.
Infused Tusk
A Shield absorbing ref_var1% of your Vitality.
Purified Heart
Your Magic critical strikes grant you a stack of ref_name, stacking up to ref_stacks times.
At ref_stacks stacks; your next WeaponSkill releases a lightning bo
Purified Heart
At stacks, your next WeaponSkill releases a lightning bolt dealing ref_dmg.
Purified Heart
Your next WeaponSkill releases a lightning bolt dealing dmg.
Prismatic Pearl
You alternate between gaining ref_val1 Strength or Dexterity every time in combat.
Prismatic Pearl
Strength increased by val1.
Prismatic Pearl
Dexterity increased by val1.
Poetrident
Taking damage has a chance to grant you the power of the tides, healing you for ref_var1% of your Maximum Health over ref_duration.
Poetrident
Heals you for var1% of your Maximum Health over duration.
Raclette Pan
Your Attacks grant you ref_val1% Critical for ref_duration, stacking up to ref_stacks times.
Raclette Pan
Critical increased.
Eternal Flower Heart
Using a WeaponSkills has a chance to summon a bee that will attack enemies for dur1.
Lost Relic Found
Participating in killing an enemy increases your Movement speed by ref_val1% for ref_duration.
Lost Relic Found
Movement speed increased by val1%.
Finger of Sukuna'Maatata
All your damage have a chance to curse the target, dealing ref_dmg over ref_duration.
If the target dies while cursed, you get healed for heal.
Finger of Sukuna'Maatata
Deals dmg over duration.
Weapon Upgraded
Your BasicAttacks have a chance chance to attack twice.
Weapon Upgraded
Your BasicAttacks have a chance chance to stun the enemies for dur1.
Weapon Upgraded
Critical Chance increased by val1%.
Weapon Upgraded
Your BasicAttacks have a chance chance to attack twice.
Weapon Upgraded
Your BasicAttacks have a chance chance to stun the enemies for dur1.
Weapon Upgraded
Critical Chance increased by val1%.
Weapon Upgraded
Damage dealt by your BasicAttacks from behind increased by damage%.
Weapon Upgraded
Physical Mastery increased by val1%.
Weapon Upgraded
Your BasicAttacks have a chance chance to attack twice.
Weapon Upgraded
Critical Chance increased by val1%.
Weapon Upgraded
Your BasicAttacks have a chance chance to stun the enemies for dur1.
Weapon Upgraded
Armor Penetration increased by val1%.
Weapon Upgraded
Damage dealt by your Attacks increased by damage% while you are surrounded by at least var1 enemies.
Weapon Upgraded
Cooldown Reduction increased by val1%.
Weapon Upgraded
Damage dealt by your BasicAttacks to enemies at range minimum increased by damage%.
Weapon Upgraded
Magic Mastery increased by val1%.
Weapon Upgraded
Your Attacks have a chance chance to reduce the cooldown of your WeaponSkills by time.
Weapon Upgraded
Magic Penetration increased by val1%.
Weapon Upgraded
Your Attacks dealt to enemies at range minimum have an additional chance chance to critically strike.
Weapon Upgraded
Damage suffered reduced by damage%.
Talk
Interact
Interact
Interact
Complete
Mine
Mine
Gather
Exit
Recall
Return to the last Obelisk you set as a Teleportation point.
Add to Collection
Resurrect
Pyrh Blessed
Pyrh Blessed
Deals dmg to nearby enemies every time.
Naya Blessed
Naya Blessed
Your Attacks have a chance chance to deal an additional dmg to enemies and slow them by ref_va1% for ref_duration.
Naya Blessed
Slowed by val1%.
Aoyl Blessed
Aoyl Blessed
Mely Blessed
Mely Blessed
Heals for heal Health upon killing an enemy.
Remaining Respawn
After your death, you will be able to respawn.
Fall Damage